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++ Maps with extreme detail (and you say you had to remove much of it?!)
++ most certainly the most polished L4D custom campaign out there
++ 'new' landscapes, level designs unlike ever seen in the original
The levels were designed primarily for Coop i presume? Looking at Map 1 from a versus point of view, theres next to zero chance for poor Boomer to ever get close to Survivors. Its just too open.
On the other hand, in the Lumberyard, theres a ridiculous maze of room seperators in one of the Warehouses that seems a bit out of place.
Also, there appears to be huge map areals off the "path" from spawn to Saferoom. (Usually when walking the opposite direction the signs tell you) Do those serve a purpose? I might have overlooked a 'way' you could pass through there.
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