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There is one point I still don't get. Why people keep coming with this windows jump'o death story?
First game:
The window is broken. You jump. You die.
Second game
The windows is broken... Do you jump?
Personally, I do not.
(to be honest, I didn't jump during the first game. It is *obvious* it is a bad idea to jump.
On a more general point of view I do not understand why some people are so rude about this campaign. You're free to dislike it for whatever good or bad reason, but why do you judge the people who made it? If you do not like it like it is, do not play it. If you do not like dark map, go play L4D2.
This is the work of three people (only). It took 18 months to release. It is free. They do deserve some respect. Constructive criticisms are ok, but bashing the authors is unacceptable and complaining about "the windows jump o' death" is just ridiculous.
Last edited by CptDobey (2010-06-20 10:31:49)
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Well, I don't think it's that bad, hey.
Now that you talk about it, it's right that it's strange because if you try to jump from the manor's window, the game prevent you from falling and you hang on the ledge. So you REALLY have to try hard.
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Sure, realism can be entertaining - but when you've already suspended disbelief to the point where the dead walk the earth, we're beyond any facsimile of "realism", so why even bother?
I think too many gamers misuse the term "realism" when perhaps they mean "authenticity".
Last edited by HeadHunter (2010-06-22 21:39:21)
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Thats just being pedantic. The point was confusion in relation to this campaign (getting lost, going in circles..) can be entertaining.
I'd like to think that even though yes it's never going to happen (though one can never rule anything out!!) that in itself is not a reason to not bother.
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Last edited by Keldorn (2010-07-22 20:14:10)
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Lol you didnt know that jumping out of windows is bad?!
wow...just wow...
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