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I Hate Mountains has set a completely different playing experience to the original concept of L4D. In a way, it caters to the die hard fans of the early era of L4D (When it was designed under Turtle Rock). I believe Valve experimented with multiple paths once but decided to scrap it to cater to the mainstream audience. Which took the entire franchise into a more arcade, linear, shoot-em up game... but that's another rant.
The multiple routes gives players a choice, and choices are FUN. Instead of being herded like sheep thru a map, you encounter multiple crossroads and decide which way to go. We ended up splitting up once and i laughed as i watched the other 2 die as me and my partner barely struggle to the safe room (yes stick together all the time).
Detail, sound, lighting came together flawlessly to create a survivalistic atmosphere that will keep you coming back!
Only criticism is now you guys have to make more, more more!!
Last edited by Wildo (2010-07-20 18:06:00)
He he, glad to hear such a positive criticism that hits all the major points we tried to emphasize through this campaign. It's a relief to see we succeeded where we wanted to succeed.
So what is next on your guy's agenda?