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Hey guys... I just got your campaign about an hour ago! I've been watching the site eagerly awaiting release day.
From the first playthrough, I have to say I'm impressed. I like how you've used various sound-bites within the game to make the survivors "talk" to each other, comment on their surroundings, etc. It was a little bit hectic to play first time through... I've found the nice, wide open areas have forced me to very much re-think how I play the game (the official maps tend to be a bit more closed in and/or have stuff around you can hide behind easily).
It's also very dark, at least on my monitor. Again, this is something I actually like as it keeps the L4D1 "feel" in my opinion. I really liked the fact you can find other safe rooms survivors have used for more grafitti... that was a nice touch!
I'll likely be trying this out on Versus and have more feedback then. I will say I did not notice any glaringly obvious bugs, so that's a very good start!
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Played on campaign mode. The first, second and third map in my opinion are the best maps, in a higher level tan valve's maps at some points (forest is AWESOME and the path is very integrated). The manor is just fantastic (gameplay included) the landscape in the back is 0.0. The third map maybe is the one where you get lost, but I guess that the point is to always go down, so when you realise about that, the path is very clear. Great work here boys. This three maps are 10/10 (tunnel monster included). The fourth map... brf... design>10 gameplay>10 optimitzation>7. Yes, I know. You warned us about that, but I keep thinking it needs some more tweaking with the draw distances. In my opinion, is better tho see popping up little props than have framedrops.
The finale was very surprising ,rescue vehicle included, but the gameplay here was awesome. I stayed at the dock and soon I realised I was running out of ammo, but it was too difficult to go to the house where the ammo is. In my opinion, this is awesome for campaign mode. Great finale anyways.
In the other hand... I found 3 critical bugs. The worst of them is the helicopter crash. When it crashed and you go through the path it open, we (four player survivors) couldn't move. We get freeze where we are. The second time it didn't happen. The second bug is in a rock near the first car alamar of the third map. You get stucked at the rock. The third one is at the same please. When our survivor got stucked in the rock, the others (three) decided to fall to the lake water. We where hanguing but when our live goes to 0, you just don't die.
Anywais, best custom campaign so far. Congrats for the great work. You can feel this in every corner. Idols. Ted.
Sorry for my bad english and grettings from Spain!
pd: I will do a extended review of every map later.
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This map was brilliant. The feel and gameplay (not to forget the cooperation of the teammates) is what Left 4 Dead should be all about. For me, this was a great addon to the campaing cycle I had. It definetly goes up there with Death Toll and Blood Harvest! Heck, might even be my favorite. Chapter 2 and the Final had to be my favorite part of it. Just the feel and the things you have to go through.
I didn't really find any problems, but that bug that's pretty common where you get stuck near the helicopter debris. Other wise, this was one hell of a campaign.
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Played "IhM" two times now. Good campaign!
First Map:
Very Short and easy map. The graphics and layout is great but it doesn't have really a point where I can say: "Hey, the map is great." For a first map only "ok", but nothing really special.
-> 5/10
Second Map:
One of the best maps on "IhM". The Manor is well designed and the "run" to the rescue helicopter was very funny. But this map also had problems.
First big problem was the optimization. When you looking to the Manor outside the fps drops are too much. Also when you inside the building and look up to the manor in the main room there are is too much fps decrease. Second problem was the bug, that on the way to the saveroom my character cant move anymore. But i saw a thread also in the Bug-reporting-forum, where people have the same problem. Overall its a good map, only these two problems are a bit annoying.
7/10
Third map:
NICEEEE. I loved this map the most. Nice layout, nice graphics, nice pathing and creepy location. No problems here!
10/10
Fourth map:
Ohhh... OPTIMIZATION!!!!! The fps in this map was horrible...
Like Krateos say: "It's better tho see popping up little props than have framedrops."
Otherwise the map was ok and the event was funny.
7/10
Last map:
Cool finale, very nice athmosphere and I loved the rescue vehicle
Only problem here was (like before) a framerate problem, when looking over the whole map from the rescue point. Not as bad as in the fourth map but still a bit annyoing. Otherwise a cool finale with great graphics.
8/10
"I hate Mountains" is a good campaign but it needs a bit polishing. The main problem is the "ugly" framerate in the mentioned places and the bug in the second map. Otherwise it plays fine and was very funny and enjoyable to play. Thanks for this!
FINAL VERDICT: 7/10
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This is something that's been on our FAQ since the very beginning. The campaign is indeed a bit greedier than Left 4 Dead campaigns, but any decent rig that can run Left 4 Dead decently can run I Hate Mountains pretty well. What's your configuration?
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!@#$ing brilliant. As good as, if not better, than Valve's campaigns.
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1 map:
+more than one way to the end
+great beginning for a great campaign
+seeing the fireflys the first time is amazing
+good gameplay
8/10
2.map:
+amazing visuals
+realistic (snacks,miniguns,drinks,ammo everywhere)
+epic moment (helicopter crash)
+amazing gameplay
-helicopter parts bug
10/10 (just a small bug ^^)
3. map
+ just one word : awesome
10/10
4. map
+great beginning
+awesome sawmill
+epic moment (crashing house)
+very good gameplay
10/10
5. map
+amazing gameplay (for campers, and runners)
+realistic (everywhere luggage,guns,ships,snacks,drinks)
+storm (better than the storm in RDR XD)
10/10
overall: 10/10
i missed the new dialogs but i was to lazy to type something into the console
its better than any l4d2 campaign, l4d1 crash course
valve should make this into a official campaign and fix some bugs with the hammer tool.
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Wow, I'm amazed at how good this custom campaign turned out to be.
Each level was very detailed and realistic and I actually felt like I was in Canada (especially in the sawmill evacuation level when walking on the road near the lake.
The custom sound and visual are great and added a lot extra value to the mod.
Basically the users how commented above me covered everything and there's no need for repeating but there's one thing I would like to note:
the campaign is very dark and at times it was hard to see and navigate through the horde since I could barely see.
Besides this small issue this mod is amazing. Better then most Valve maps (waaay better then that lousy DLC for L4D2)
I really hope valve makes this an official campagin.
Thank you for this amazing addition to the L4D world
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I'm intending to go back and replay it today... take some different paths and see if I can spot anything new (I -love- the multiple paths to the safe room idea!).
Surprisingly, I didn't get an FPS hit on map 4. Smooth all the way through!
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Heh, well I put this on my g/f's machine as she likes to play Left 4 Dead.
Apparently the bots wern't shooting common infected on Map 2. She said they shot the SI with no problems at all, but would ignore CI to the point of letting themselves be beaten to death!
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Well I learnt the bots don't care about me.
I have played the campaign 3 times and never once finished it.
He bots always crowded onto the rescue vehicle and I was dragged away by a smoker. Only when I was incapped did they look at me, and a second before I died they started walking >_>
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Well guys, thanks for the feedback.
Unfortunately, bots are not something we can do a lot about, all we can do is provide them with areas where they can walk and that's all. Their behavior is entirely hard-coded in the engine.
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This rig should be able to run I Hate Mountains pretty well.
Maybe you got a bit crazy with the graphic settings of the game? Well I don't know for sure, but it should work well because I have approximately the same and I don't suffer from FPS drop bad enough to prevent me from playing well.
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Last edited by Khaine (2010-06-05 20:56:13)
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WOw WOw WOW. Absolutely awesome, talk about breathing life into an old title. Graphically it is amazing, the detail even makes L4D2 look its age. A job well done and well worth the wait. The level design has a nice mix of both open and constricted gameplay. It is also perfect in length and makes me want to go back and investigate other areas.
There were a couple of times survivors got stuck in the scenery and I will report these in the appropriate section.
Just joined this forum to say thanks to the creators for such a sterling job, c'est magnific. Keep up the good work and bring us some L4D2 mods pretty please.
Now lets see if versus mode is as good as I think its gonna be
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I experienced no framerate drops, and I'm running a 2-year old rig.
The preceding is the author's attempt to
BLOW
YOUR
MIND
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