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I Hate Mountains, the free Left 4 Dead campaign official website. Download the campaign, discuss in the forums and access a lot of goodies.

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#1 2010-06-13 06:32:47

Rigel
Member
Registered: 2010-06-13

Co-op too easy

It's an awesome campaign and also a wonderful trailer! Really professional quality. Thank you very much for creating it.

I play only co-op (mostly on advanced) and noticed that the campaign was very easy. Lots of camping opportunities, lots of ammo, many bombs. Lot of room to maneuver when the tank comes.

I prefer not to play on expert because of the FF being too unforgiving (not to mention the griefers and vote-kicking pricks).

The difficulty on co-op really needs a bit of tweaking.

In ammo rooms ceilings and walls should break out to expose you more. The ending could do with a double tank.

In left 4 dead 2 you'll have more possibilities of course. You could make the ending more interesting by forcing the players to fuel the plane. Not very original, but more challenging.

An idea for the crane: have two handles in different sites of the map and force the players to split up in pairs. Currently you can camp in the room and nothing much happens.

Again thanks for all the hard work.

Merci beaucoup.

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#2 2010-06-13 08:33:25

3Dnj
Member
Registered: 2010-06-06

Re: Co-op too easy

Wait, what ?!

Play on expert dude.

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#3 2010-06-13 13:42:31

Rigel
Member
Registered: 2010-06-13

Re: Co-op too easy

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#4 2010-06-13 23:50:08

HeadHunter
Member
From: Buffalo, NY
Registered: 2010-06-06

Re: Co-op too easy

So, you're saying that co-op is too easy... but you won't play on the hardest setting because... it's too hard?

That would be like me saying Rock Band is "too easy" on Medium but I don't play on Expert because I keep getting kicked for missing all the orange notes. wink

Not accidentally shooting your teammates is part of the challenge.  If lower settings are too easy, try it on expert and adapt to the added challenge.

That said, it's good that you at least offered some suggestions.  That's the difference between constructive criticism and simple complaints.

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#5 2010-06-14 01:51:35

blacksmith
Member
Registered: 2010-06-14

Re: Co-op too easy


-------------
Anvil of Void
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#6 2010-06-14 14:24:34

Rigel
Member
Registered: 2010-06-13

Re: Co-op too easy

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#7 2010-06-14 14:29:06

Rigel
Member
Registered: 2010-06-13

Re: Co-op too easy

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#8 2010-06-14 16:10:18

NykO18
Administrator
From: Montréal, QC
Registered: 2010-05-13
Website

Re: Co-op too easy

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#9 2010-06-14 17:16:10

GrossKopf
Member
From: South River, NJ
Registered: 2010-06-07
Website

Re: Co-op too easy

An L4D server is fairly cheap to rent. Rent one, set up the sourcemod with the voteblocker plugin and then set cvars to increase the mob sizes and other settings. I think there's even a mod to remove the first aid kits or turn them into pills.. forget which.

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#10 2010-06-14 17:56:27

HeadHunter
Member
From: Buffalo, NY
Registered: 2010-06-06

Re: Co-op too easy

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#11 2010-06-15 03:44:55

Rigel
Member
Registered: 2010-06-13

Re: Co-op too easy

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#12 2010-06-15 05:48:32

NykO18
Administrator
From: Montréal, QC
Registered: 2010-05-13
Website

Re: Co-op too easy

Well yes, we tried.
I can't guarantee it's really going to make it harder because obviously, in the end it's all about what the director decides to spawn regarding of the situation. But with less chances of him to spawn things, I guess it can't make it easier...

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#13 2010-06-24 05:15:36

Rigel
Member
Registered: 2010-06-13

Re: Co-op too easy

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#14 2010-06-24 07:22:23

CosmicD
Member
Registered: 2010-05-23

Re: Co-op too easy

in open areas it would help if the director would actually distrubute smaller mobs coming from each area. NOw when you hear a mob coming it usually come from one side, then 20 seconds later from another one.

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#15 2010-06-24 07:41:14

NykO18
Administrator
From: Montréal, QC
Registered: 2010-05-13
Website

Re: Co-op too easy

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#16 2010-06-25 07:57:29

CosmicD
Member
Registered: 2010-05-23

Re: Co-op too easy

is that when you can lable some navs up there as OBSCURED ? I try that on the campaign i'm working on as much as possible, often the nav_generate isn't smart about where to place obscured attributes.

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#17 2010-06-25 08:38:32

NykO18
Administrator
From: Montréal, QC
Registered: 2010-05-13
Website

Re: Co-op too easy

It isn't the nav_generate's goal to place any OBSCURED attribute anyway.
But yeah, the key is the OBSCURED attribute, for a campaign like our own with lots of open space, you can only rely on this.

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