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First of all, a big THANK YOU to the team for making such an enjoyable L4D campaign. I had a great time playing it!
This campaign easily stands beside any of Valve's official maps - it positively oozes atmosphere and mood! It is the most immersive too - Of all the campaigns, this is the one that feels the most like a Zombie movie to me.
For the most part, I didn't have any troubles or encounter any bugs. A little difficulty near the end of Part 2: Climbing the Manor - at first, I didn't realize that I'd have to go all the way back down to the helipad (and there was a lot of undead to fight through to do so!) but I eventually figured that out. Worse was the one and only bug I experienced in the entire campaign - I got hung up on the helicopter wreckage and couldn't easily free myself. So we got pounded until I was able to work myself loose.
For the most part, it was usually clear to see where we had to go, and the occasional uncertainty probably contributed to the mood. I loved all the graffiti on the walls (though I must have missed the bonus login stuff near the end, guess I'll have to play it again!).
The density of undead encounters was pretty reasonable as well - it sensibly indicated an amount of people who would have been in the area when the outbreak occured. Sometimes I don't understand maps where we encounter more Infected in a given area than the number of people who would have been present at the busiest time before the Outbreak. I'm sure a lot of that is up to the AI Director, but it's good to see that the team seems to have scripted these maps so well.
The machine guns were a nice touch but sadly, there was never anything to really use them on - the few times we got rushed by a Horde, it was from behind the guns. I guess that's why the people who were previously manning them must now be among those Infected.
All in all, a great campaign and one that I'm highly recommending to my friends. Looking forward to see if a L4D2 version is possible, and to more campaigns of this quality in the future!
+1 I Hate Mountains is GREAT! I'd be more then a little weary/leery of all the egophilic 'My Precious Thoughts' posts -- that just don't get it had I been part of what's so obviously a mountain of work and a labor of love.
Like HeadHunter my I Hate Mountains experience has been seamless and bug-free; and I find the more 'open' non-linear design of I Hate Mountains to encourage exploration, add more of a sense of realism and suspense to the game!
I love I Hate Mountains and consider it more of a spiritual successor or "2" then L4D2 as far expanding on L4D game canon and the real value it brings to L4D -- a very big: THANK YOU!
Last edited by hoak (2010-06-07 15:57:48)